The War of the Worlds: Red Horizon
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Released

Update 0.9.4C Changelog

Hey everyone, 0.9.4C is out. Lots of new stuff, a lot of optimization, and fixes for most of what you guys reported since 0.9.4B. Some of this is still pretty new so if you find bugs report them in the Discord with your logs.

New

Freak storms. There's a chance a tornado hits once per game, sometime between Day 1 and 3. It takes its own path across the map and destroys buildings, trees and cars, and kills you if you get caught in it.

Bandits. Armed crews show up from Day 3 and will try to rob you. They show up red on the minimap.

All the parked cars in the Neighborhood and Americana are drivable now, including the semis.

Semis keep their trailers. You can open the trailer, go inside, loot it, store stuff, sleep and hide in it. You can ride in the back while someone drives, also works in the RV and bus.

Hiding spots. Hold Q under a bed or in a wardrobe, cupboard or pantry. Aliens and probes can still find you if they search right next to you, and a flashlight gives you away.

Cage grinder. People who die in the cage get ground up instead of drowned.

Stone Axe. Smash a big stone with X to get shards, then craft it with a stick, rope and shard.

You can get sticks from bushes and small trees, including the ones that didn't give any before.

Hold Y with an axe to tear down your builds and get the materials back.

You can put a Log Door in doorways where a probe smashed the door off.

Endless Exterminator. Hit Continue after you win in single player to keep going.

Tripods can throw tanks and Bradleys.

As an alien or probe, the person you're about to grab is highlighted.

Tripods you've spotted show on the minimap as red tripod heads.

New 3D LODs for buildings. They replace the impostors at mid range, and the impostors only show much further out now.

Dead tripods crush buildings they fall on, and heatrays can destroy buildings from further away.

Animals run from tripods and birds fly off.

Tripods

AI tripods stopped burning empty ground and hit what they're aiming at.

No more 5 tripods piling into the same battle. Max 3.

Heatrays stopped going under MaxxPros.

Tripods don't probe buildings that are already destroyed.

Idle tripods look around more naturally.

Searchlight shadows reach a lot further and don't leak through walls. Searchlights aren't blinding anymore either.

Tripods at zero hull actually die.

Crouching doesn't drop your shield.

Fixed the rising tripod's feet floating over the crater.

Touching a tripod's head or hips doesn't kill you.

God Mode protects your tripod now.

Fixed the Drop Aliens order and a few Uberpod bugs.

Fixed both heatrays firing at once on Xbox controllers.

Fixed the cinematic camera flickering to black.

Aliens, probes & captures

AI aliens were 2 to 4 times too slow on fast PCs. Fixed.

Player aliens get through doorways way easier and smash through closed doors.

The cage needle hits the person now instead of the ground, and lines up for everyone in multiplayer.

Captures count as kills when the person dies, not when you grab them.

Ending a probe early doesn't leave the person dead under the basket.

Fixed the multiplayer cage drowning loop.

Tentacles give up after 20 seconds if they can't get in. They can get into the Vacant House and Lookout Tower now.

Probes smash sliding windows, and your probe lights are brighter at night.

Fixed a bunch of alien bugs, like grabbing from the pause menu, getting stuck after climbing and controls freezing.

Fixed "Not inside a building" for clients.

NPCs & animals

Went through all the NPC dialogue. They don't talk about night during the day anymore, and before the first meteor they talk about the meteor shower instead of the invasion.

NPCs react to aliens and probes and armed ones fight back.

Fixed NPCs disappearing, walking through walls and spawning underground.

Punches don't knock NPCs down every time.

Bears and wolves only drop animal loot.

Multiplayer

Chat shows when people join, leave or switch teams.

Fixed spawning in with missing terrain.

Players in tripods stay in them when you save and load.

Fixed downed players' bodies disappearing.

Fixed military and jets never showing up in some games.

Client cars don't get launched into the air anymore.

Fixed players jumping around.

Push to talk doesn't cut in early, and T doesn't trigger the walkie anymore.

Leaving a game disconnects you right away.

Saves

Events like the plane crash, ferry and sirens don't replay when you load.

Craters, trailers and tripod sickness save now.

Fixed jets not attacking tripods after loading and Exterminator saves loading the wrong tripod.

Audio

Heatrays and horns aren't way too loud anymore.

Explosions were at half volume. Fixed, and they carry further now.

Battle Sounds defaults to 150% and has new sliders for explosions, weapons and vehicles.

Your ears ring if you're close to a big explosion.

Weather & visuals

Blood rain is actually red now, plants too.

New meteor rock, and it stays behind the clouds until it comes through.

Horizon fires don't look like floating orange blobs anymore.

The torch is brighter.

Snow is a lot rarer.

Fixed brake lights with Bloom off and pixelated cutscenes.

Controls & UI

Shift, Ctrl and Alt keybinds work.

Escape brings your HUD back if you hid it.

Your backpack doesn't block your view when crawling.

Hold Breath is Right Ctrl by default.

Rangefinders show distances instead of N/A.

Removed a debug key that could spawn a tornado.

Performance

Fixed the big FPS drop around the farms.

Fire, torch and candle shadows are a lot cheaper.

Tripod searchlights don't render shadows you can't see, big help at night.

Probes run a lot better, especially on low end PCs.

The new building LODs keep full buildings loaded only up close, so a lot less memory.

Fixed a hitch every few seconds for hosts, and hosting is a lot lighter.

Way fewer freezes in Exterminator.

Smoother battles and crowds.

Fixed hitches on the first meteor, first collapse, rain starting, respawning and switching forms.

Faster loading.

And a lot of smaller optimizations.

World & vehicles

Missiles keep the jet or heli's speed instead of launching from a standstill.

Wrecks don't bounce anymore and cars drive over rubble.

Leaflets drop twice a day from Day 3.

Fixed walking through a wall in the military base.

Fixed some RV bugs.

Fixed scorch marks turning players black.